Need for Speed: ProStreet

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Need for Speed: ProStreet

Post by Schock on Wed Dec 05, 2007 5:57 pm

Need for Speed: ProStreet (NFS:PS) is the 11th installment of Electronic Arts' popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and was then officially announced ten days later on May 31, 2007.[3] It was released worldwide in November 2007.[1]

The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007.

Need for Speed: ProStreet has taken the Need for Speed series in a new direction of gameplay. Instead of an arcade style of gameplay which has dominated the series, ProStreet focuses much more on realism and moves closer to, racing simulation. Driving assistants to make driving easier and more arcade-like can be turned on from the in-game menu, and handle braking and turning. Unlike its predecessors, all racing in ProStreet takes place on closed tracks, thus making it the first game in the series not animating illegal racing behaviour, as a result there aren't any police in the game. Performance tuning takes up a large part of gameplay in a way that even a small adjustment of the shape of a car's body impacts its performance. The Autosculpt feature carried forward from Carbon, but with much greater detail, present in every part that can be added. There are thousands of aftermarket upgrades, both visual and for performance, from real-life performance brands.[3]

In ProStreet there are four different game modes: Drag, Grip, Speed, and Drift. Drag race is simply a 1/4-mile or 1/2-mile drag race, witih the first to cross the finish line wins. In grip races, which are circuit races of different modes (normal grip, class grip, sector shootout and time attack), the player has a choice to play rough, such as ramming, smashing, or blocking the opponent in order to win the race, or cleanly follow the given racing lines. In the speed challenge, players must pass checkpoints with the highest possible speed, and the racer with the highest total checkpoint speed wins. In drift, players drift to emerge as the driver with the most points scored in the event.

ProStreet features next-generation graphics for a more photo-realistic feel, and more advanced physics. It is also the first Need for Speed game to include damage modelling since 2002's Need for Speed: Hot Pursuit 2 . The new damage system is very accurate, and a collision with any object in the game world may render a car damaged or even totaled.[3]

Also, in accordance to the fact that Autosculpting any body parts will impact performance, these changes can be tested in an enclosed chamber marked as the "Wind Tunnel". Your car is placed in the Wind Tunnel and artificial winds are created, giving you a chance to measure your performance on the track. This feature can be used to tune the car to the players liking.


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Re: Need for Speed: ProStreet

Post by vasa on Wed Dec 05, 2007 9:38 pm

most wonted bolji :-)

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Re: Need for Speed: ProStreet

Post by Dalibor on Thu Dec 06, 2007 1:48 am

vasa wrote:most wonted bolji :-)
BRATE U PRAVU SI !!!! Mad Mad Mad Mad Mad

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Re: Need for Speed: ProStreet

Post by Kristijan1979 on Thu Dec 06, 2007 2:09 am

Ja ovo cudo nisam jos ni probao Da

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Re: Need for Speed: ProStreet

Post by vasa on Thu Dec 06, 2007 10:10 pm

meni ovo secka neverovatno :-)

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Re: Need for Speed: ProStreet

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